Search found 10 matches

by DoctorMad
Tue Nov 13, 2018 6:00 pm
Forum: General Discussion
Topic: Trait Rework
Replies: 37
Views: 6499

Re: Trait Rework

Play Cute Req: Felidae Grants a special skill in battle called Play Cute. (You roll around on the ground in a cute fashion, giving you a chance to Charm all enemies within 5 Range (LV = 5 + Scaled SAN) for 3 rounds. If you are Burned, the rolling is less cute, removing the Charm chance but reducing...
by DoctorMad
Sun Nov 11, 2018 11:56 pm
Forum: Bug Reports
Topic: Map Generation issue:Awkward Door Placement
Replies: 0
Views: 87

Map Generation issue:Awkward Door Placement

Image

This issue seems complicated enough that I can expect it to not get resolved for a while, but.
It looks ugly aesthetically, and you can just walk through by only opening one door.
by DoctorMad
Thu Nov 08, 2018 4:53 pm
Forum: Suggestions
Topic: Looking at a Mirror Shard's content.
Replies: 0
Views: 187

Looking at a Mirror Shard's content.

Can we have a example of what a mirror shard looks like before we use it? I made a mock edit of what I mean on MS Paint, please don't bully.

Image
by DoctorMad
Tue Nov 06, 2018 9:39 pm
Forum: General Discussion
Topic: Trait Rework
Replies: 37
Views: 6499

Re: Trait Rework

Killah-K12 wrote:
Miyuka wrote:
Syeburn wrote:all the vampire traits [are] going to be about not being an actual vampire
God I hope they're all just normal person traits.
Why?
As a joke.
At least that's what I infer.
by DoctorMad
Tue Nov 06, 2018 1:48 am
Forum: General Discussion
Topic: Trait Rework
Replies: 37
Views: 6499

Re: Trait Rework

Sturdy Standard Body Req: Standard Mechanation Mech Type Trait (only 1 can be selected). Mechanations are typically known as sturdy and none embodies that as much as the standard model. While you have no torso item equipped, you are treated as having 10 Armor, 10 Magic Armor, and your maximum HP is...
by DoctorMad
Mon Nov 05, 2018 5:20 pm
Forum: Balance Fu
Topic: "Persists through multiple battles" effects
Replies: 5
Views: 750

Re: "Persists through multiple battles" effects

Theres nothing wrong with this since everyone using passives like these can stack them up to the max at anytime. I'm not actually saying Voidveil should be nerfed, if anything it sorta buffs VA that don't care to climb to 60 every fight. I included the nerf option as emphasis I didn't want this a b...
by DoctorMad
Mon Nov 05, 2018 3:33 pm
Forum: Balance Fu
Topic: "Persists through multiple battles" effects
Replies: 5
Views: 750

"Persists through multiple battles" effects

Pardon me for the screenshot of the WIKI but I don't have Void Assassin unlocked at the moment and Mage's Astral Belt doesn't show it carries over battles https://i.imgur.com/k0AZdeX.png So I've been thinking about what this effect adds to the battle and I found it made sense for people in a continu...
by DoctorMad
Tue Oct 30, 2018 4:48 pm
Forum: General Discussion
Topic: New Traits Compilation & Suggestions
Replies: 11
Views: 2700

Re: New Traits Compilation & Suggestions

Don't have a good name for this trait right now - You're able to take powerful magic and conjure it on your own terms. Taking this allows you to customise the chant of your invocations. (The text color remains the same.) (Probably just one, maybe all, idk.) At first, this skill seemed impossible to...
by DoctorMad
Sat Oct 27, 2018 7:59 pm
Forum: General Discussion
Topic: Trait Rework
Replies: 37
Views: 6499

Re: Trait Rework

But, hm.
Hypothetically taking 4 Arcane Tattoo(Barriers) would only take 40~ health and easily tank 100+ damage in a fight against someone who isn't a gunner.
Lets see how this goes.
by DoctorMad
Sat Oct 27, 2018 2:18 pm
Forum: General Discussion
Topic: Trait Rework
Replies: 37
Views: 6499

Re: Trait Rework

With Luminary Element, All Element/Rainbow Caster just became a bit more possible.
(I'm probably going to get someone replying to me telling me that the idea is insane, but its really a thing that comes more form fluff ideas than crunch benefits)