Search found 10 matches

by Roland_Staghare
Sun Nov 18, 2018 11:18 pm
Forum: Suggestions
Topic: Mechanation weapon traits.
Replies: 2
Views: 55

Re: Mechanation weapon traits.

I particularly like the dynamic scaling idea. One of the issues I'm finding with the raid cannon is that once again there isn't much reason to use it over other guns. Its damage scaling is fantastic for a gun, however, since its not a shotgun and cannot receive any of the exceedingly powerful rifle ...
by Roland_Staghare
Tue Nov 13, 2018 11:19 pm
Forum: Bug Reports
Topic: Revolver Raid Cannon
Replies: 1
Views: 91

Revolver Raid Cannon

It has the same issue as bare fists at current, being considered broken. Additionally, it currently removes the trait each time you log in. It remains available to be taken, and can simply be reapplied.
by Roland_Staghare
Fri Nov 09, 2018 7:09 am
Forum: Suggestions
Topic: Bloody Calamity
Replies: 33
Views: 3231

Re: Bloody Calamity

But in the end, you are not the determined factor whether this is implemented with or without working on axes, thus, either way, I am going to be here and voice my firm opinion that due to this being a class that is largely focused on axes, does not have polearms as a class weapon, and the current s...
by Roland_Staghare
Fri Nov 09, 2018 6:54 am
Forum: Suggestions
Topic: Bloody Calamity
Replies: 33
Views: 3231

Re: Bloody Calamity

I would like an axe skill. I would like this skill to apply to axes.
by Roland_Staghare
Fri Nov 09, 2018 6:38 am
Forum: Suggestions
Topic: Bloody Calamity
Replies: 33
Views: 3231

Re: Bloody Calamity

There is. Axes have a ghost skill already solely for axes with it's own special effect/hit buff which even ties into another ghost axe skill... why do they need further augmentation when they aren't the ones lacking. There's also plenty of ways to work around it such as sword/axe or polearm/axe wea...
by Roland_Staghare
Fri Nov 09, 2018 3:01 am
Forum: Suggestions
Topic: Bloody Calamity
Replies: 33
Views: 3231

Re: Bloody Calamity

PantherPrincess wrote:Read the first two sentences.
I did. Additionally, polearms aren't even a class weapon for Ghost. There is no real reason to leave it axe incompatible.
by Roland_Staghare
Wed Nov 07, 2018 6:22 pm
Forum: Suggestions
Topic: Bloody Calamity
Replies: 33
Views: 3231

Re: Bloody Calamity

Make it axe compatible.
by Roland_Staghare
Tue Nov 06, 2018 2:18 am
Forum: General Discussion
Topic: Trait Rework
Replies: 37
Views: 6493

Re: Trait Rework

Sturdy Standard Body Req: Standard Mechanation Mech Type Trait (only 1 can be selected). Mechanations are typically known as sturdy and none embodies that as much as the standard model. While you have no torso item equipped, you are treated as having 10 Armor, 10 Magic Armor, and your maximum HP is...
by Roland_Staghare
Fri Oct 26, 2018 9:36 am
Forum: Bug Reports
Topic: Strangling Etocaf Uber FP Drain
Replies: 1
Views: 529

Strangling Etocaf Uber FP Drain

I'm going to put this up since this the second time I've run into it, but it should noted I haven't had the chance to test it properly yet. Strangling Etocaf is currently capable of causing some seriously uber FP drain on low FP characters. While under the effects of Strangling Etocaf my rather lack...
by Roland_Staghare
Mon Oct 01, 2018 6:38 am
Forum: Lore Questions
Topic: Lore Questions: June (2018)
Replies: 16
Views: 7373

Re: Lore Questions: June (2018)

Well, with regards to Mallus

1) Are Dullahans the only threats related to it?
2) Just how dangerous is the area surrounding it?
3) What kind of condition are the walls in themselves?
4) Just how viable would approaching it be?
5) Does any of the magic that caused its current issues still lingering?