Search found 10 matches

by Roland_Staghare
Tue Jan 15, 2019 1:54 pm
Forum: Balance Fu
Topic: Ghost Skill Suggestions
Replies: 3
Views: 88

Re: Ghost Skill Suggestions

I get what you're going for with Blood Scent, but I don't think Ghost should get all too many evasion tools. I'm not necessarily against it, I just think it might not be the best mechanical fit for the class. As for Feareater, I do have a mechanical complaint, which is that getting Feared as a Ghost...
by Roland_Staghare
Tue Jan 15, 2019 11:18 am
Forum: Bug Reports
Topic: No Shell Effects, Tekagen Only, Final Destination
Replies: 1
Views: 63

No Shell Effects, Tekagen Only, Final Destination

So this reboot seems to be a rather baffling, as everything is under the effects of tekagen. https://i.gyazo.com/4773ad87094f9bf8780a5e5e1590ca17.png https://i.gyazo.com/eb74cb2bce9eec4dd02295d13345ad8f.png https://i.gyazo.com/4070c1b4aa087bb1786c2753b51f1e40.png Shell affects are additionally not t...
by Roland_Staghare
Mon Dec 10, 2018 9:09 am
Forum: Suggestions
Topic: Server Status Report!
Replies: 3
Views: 174

Re: Server Status Report!

It should be clarified then, that the server isn't down. An issue has arisen with the byond hub causing it to fail to display it.
by Roland_Staghare
Sun Nov 18, 2018 11:18 pm
Forum: Suggestions
Topic: Mechanation weapon traits.
Replies: 2
Views: 515

Re: Mechanation weapon traits.

I particularly like the dynamic scaling idea. One of the issues I'm finding with the raid cannon is that once again there isn't much reason to use it over other guns. Its damage scaling is fantastic for a gun, however, since its not a shotgun and cannot receive any of the exceedingly powerful rifle ...
by Roland_Staghare
Tue Nov 13, 2018 11:19 pm
Forum: Bug Reports
Topic: Revolver Raid Cannon
Replies: 2
Views: 1165

Revolver Raid Cannon

It has the same issue as bare fists at current, being considered broken. Additionally, it currently removes the trait each time you log in. It remains available to be taken, and can simply be reapplied.
by Roland_Staghare
Fri Nov 09, 2018 7:09 am
Forum: Suggestions
Topic: Bloody Calamity
Replies: 33
Views: 15643

Re: Bloody Calamity

But in the end, you are not the determined factor whether this is implemented with or without working on axes, thus, either way, I am going to be here and voice my firm opinion that due to this being a class that is largely focused on axes, does not have polearms as a class weapon, and the current s...
by Roland_Staghare
Fri Nov 09, 2018 6:54 am
Forum: Suggestions
Topic: Bloody Calamity
Replies: 33
Views: 15643

Re: Bloody Calamity

I would like an axe skill. I would like this skill to apply to axes.
by Roland_Staghare
Fri Nov 09, 2018 6:38 am
Forum: Suggestions
Topic: Bloody Calamity
Replies: 33
Views: 15643

Re: Bloody Calamity

There is. Axes have a ghost skill already solely for axes with it's own special effect/hit buff which even ties into another ghost axe skill... why do they need further augmentation when they aren't the ones lacking. There's also plenty of ways to work around it such as sword/axe or polearm/axe wea...
by Roland_Staghare
Fri Nov 09, 2018 3:01 am
Forum: Suggestions
Topic: Bloody Calamity
Replies: 33
Views: 15643

Re: Bloody Calamity

PantherPrincess wrote:Read the first two sentences.
I did. Additionally, polearms aren't even a class weapon for Ghost. There is no real reason to leave it axe incompatible.
by Roland_Staghare
Wed Nov 07, 2018 6:22 pm
Forum: Suggestions
Topic: Bloody Calamity
Replies: 33
Views: 15643

Re: Bloody Calamity

Make it axe compatible.