Search found 10 matches

by Lolzytripd
Tue Jan 22, 2019 1:26 am
Forum: Balance Fu
Topic: Ghost Main Class / Passive Stats
Replies: 10
Views: 178

Re: Ghost Main Class / Passive Stats

Pain Tolerance doesn't need to reach near-Fortitude levels of +HP/Rank when Ghost has several powerful mitigation/survival skills, and Anti-Curse is fine as-is. Rising Game, on the other hand, needs a rework. This skill was based on some very old systems, and doesn't play well with GR's Softcaps, f...
by Lolzytripd
Mon Jan 21, 2019 9:05 am
Forum: Balance Fu
Topic: One Hit Cinders
Replies: 11
Views: 118

Re: One Hit Cinders

it would really nerf push/pull builds.

This would be fine...if the damage of cinders was increased.

I believe Sear tiles would be a much more acceptable target for this kind of change.
by Lolzytripd
Sun Jan 20, 2019 1:21 am
Forum: Balance Fu
Topic: Calculated Chaos
Replies: 8
Views: 714

Re: Calculated Chaos

pretty sure it would just take and delete random spells when I tried it out....way back...

the first time it deleted my death knighting I stopped using final flare.
by Lolzytripd
Sat Jan 19, 2019 9:13 pm
Forum: Balance Fu
Topic: Calculated Chaos
Replies: 8
Views: 714

Re: Calculated Chaos

Or just make it so can only detonate with offensive/ non invocation spells.
by Lolzytripd
Sat Jan 19, 2019 9:11 pm
Forum: Balance Fu
Topic: Ghost Main Class / Passive Stats
Replies: 10
Views: 178

Re: Ghost Main Class / Passive Stats

Death gaze and grave stone could probably get looked at it,

Death gaze could probably do with removing the claret call requirement and gaining an effect if the target is marked.
by Lolzytripd
Thu Jan 17, 2019 6:03 pm
Forum: Balance Fu
Topic: Quaking is boring
Replies: 12
Views: 222

Re: Quaking is boring

Implementing a pull similar to magnet shell's pull might be awkward on certain skills like Chaser and Heaven Kick, I'm not saying it can't work but it might also look funky, not to mention you'd need to implement magnetize effects on the badge itself. I suppose that would be a really good buff thou...
by Lolzytripd
Thu Jan 17, 2019 5:20 am
Forum: Balance Fu
Topic: Quaking is boring
Replies: 12
Views: 222

Re: Quaking is boring

Chaos wrote:
Thu Jan 17, 2019 4:59 am
Magnetism would work well on most skills under Quaking. Either inflicting it, drawing in people with Magnetism to the target, etc.
This, the game has tons of knock back but very little pull.
by Lolzytripd
Mon Jan 14, 2019 11:34 pm
Forum: Balance Fu
Topic: French pastry of death
Replies: 18
Views: 293

Re: French pastry of death

Cough bring them both down to 4 cough.
by Lolzytripd
Sun Jan 13, 2019 7:56 pm
Forum: Balance Fu
Topic: Dishonour on your cow! Sillcut edition
Replies: 4
Views: 103

Re: Dishonour on your cow! Sillcut edition

Perhaps for balance sake the back two diagonal should always count as behind, while the front two as facing?
by Lolzytripd
Sat Jan 12, 2019 5:34 pm
Forum: Balance Fu
Topic: Akim-bozo
Replies: 6
Views: 414

Re: Akim-bozo

Multi round guns vs armor is what ruins them imo.