Search found 10 matches

by Lolzytripd
Sun Nov 18, 2018 11:21 pm
Forum: Suggestions
Topic: Mechanation weapon traits.
Replies: 2
Views: 58

Re: Mechanation weapon traits.

Oh thanks for reminding me , one of my ideas for raid cannon would be it could either be in "rifle" or "shotgun" mode, just a toggle skill you'd get with it. Shotgun is what it currently would be and Rifle would switch it to 3 rounds and gain some range, it would also make them compatible with skill...
by Lolzytripd
Sun Nov 18, 2018 10:40 pm
Forum: Suggestions
Topic: Mechanation weapon traits.
Replies: 2
Views: 58

Mechanation weapon traits.

Just a compilation of what I feel could to be added to liven up these traits after playing with raid cannon for a day. I feel each trait when finished should tell what the weapon scales on ( and they should probably be just 100% whatever the weapon is commonly associated with. Dynamic scaling. Weapo...
by Lolzytripd
Thu Nov 15, 2018 3:31 am
Forum: Balance Fu
Topic: Ranger FP Cost Adjustments
Replies: 6
Views: 952

Re: Ranger FP Cost Adjustments

eh that feels like a lot of hassle to solve a problem I could see it just being solved with a 20% reduc to ranger skills and a 60% reduc to annorum.
by Lolzytripd
Wed Nov 07, 2018 6:18 pm
Forum: Suggestions
Topic: Bloody Calamity
Replies: 33
Views: 3245

Re: Bloody Calamity

honestly, long range sidecuts are used by janky swordsman with mainweapon/subweapon ranged weapons to create distance, not close it.
by Lolzytripd
Tue Nov 06, 2018 8:27 pm
Forum: Suggestions
Topic: Felidae Trait - Play Cute
Replies: 6
Views: 791

Re: Felidae Trait - Play Cute

+1 if it brings saw back
by Lolzytripd
Tue Nov 06, 2018 6:54 pm
Forum: General Discussion
Topic: Trait Rework
Replies: 37
Views: 6537

Re: Trait Rework

For the mech stuff, I'd argue for sticking with unique bare fist replacers and accessory replacers. The cabal one works for evoker since it can already drop equipment for power. The armor one would never be used because surprise surprise, armor and m armor aren't the important factors in tanking, it...
by Lolzytripd
Mon Nov 05, 2018 5:22 pm
Forum: Balance Fu
Topic: "Persists through multiple battles" effects
Replies: 5
Views: 754

Re: "Persists through multiple battles" effects

I personally feel it should be left the way it is then as Its a interesting mechanic, it adds consequences to consecutive pvp fights.
by Lolzytripd
Mon Nov 05, 2018 4:08 pm
Forum: Balance Fu
Topic: "Persists through multiple battles" effects
Replies: 5
Views: 754

Re: "Persists through multiple battles" effects

Theres nothing wrong with this since everyone using passives like these can stack them up to the max at anytime.


also fun fact, game isn't 100% balanced for you pvp super balance in mind, especially not 1v1


I mean for ages you could stack up 100000000000000 rounds of excel by spamming it
by Lolzytripd
Wed Oct 31, 2018 7:18 am
Forum: General Discussion
Topic: New Traits Compilation & Suggestions
Replies: 11
Views: 2707

Re: New Traits Compilation & Suggestions

I think it would be fine if it included the spell being cast in parenthesis
by Lolzytripd
Sat Oct 27, 2018 10:31 pm
Forum: General Discussion
Topic: Trait Rework
Replies: 37
Views: 6537

Re: Trait Rework

With Luminary Element, All Element/Rainbow Caster just became a bit more possible. (I'm probably going to get someone replying to me telling me that the idea is insane, but its really a thing that comes more form fluff ideas than crunch benefits) not really since luminary removes the .5 elemental a...