Search found 10 matches
Search found 10 matches • Page 1 of 1
A blue color scheme fits Neus Projects better, honestly, but between the two? Give me the first/Latte theme. Something easy on the eyes and doesn't look like a standard office environment.
I feel like the biggest issue about the Vampire 'fangs' trait is that they scale purely on Scaled SAN, no drawbacks on the scaling or anything, meaning people that dump their stats into SAN for any sort of weapon scaling can reach things like 60 LV Charm and Poison, which the latter is actually str...
This skill is completely overpowered. Being able to throw down Absolute Fears at people, except that Silence is replaced with an effect that will cripple everyone compared to some, whenever you land a Basic Attack is incontestable. A two round duration does not matter when you can hit someone over a...
Gourmet Seems like it'd be broken or rather super powerful , especially with Fast Healer, as eating is easy to do, aka Custard and such. Food Regen is already incredibly busted on its own, destroying just about any sense of wear and tear in PvE, invalidating a few things meant for PvE, and freely r...
- Fri Oct 12, 2018 2:37 am
- Forum: Suggestions
- Topic: Level Up! (But without any enthusiasm)
- Replies: 20
- Views: 1071
As stated earlier in this thread, people are going to surge for the maximum level for various reasons, no matter how you try to slice it. Making the climb to level 60 'longer and better' is a lost cause at this point, due to the sheer number of characters that reached it. We are FAR better off makin...
- Thu Aug 30, 2018 3:03 am
- Forum: Balance Fu
- Topic: Mechanics: STR, Battle Weight and Knockdown
- Replies: 15
- Views: 1016
STR is great when properly utilized. The one big problem with it is that when STR isn't a focus for a build, it can be dumped and ignored without any issues or consequences whatsoever, which is a major problem for a stat system that's meant to punish the character for dumping any given stat. Knockdo...
- Thu Aug 23, 2018 4:09 am
- Forum: Balance Fu
- Topic: [Discussion] On the removal of Stat Traits
- Replies: 27
- Views: 1983
Personally I'd want to see how it'd actually look once stat traits were removed. However, stat points are on such a stranglehold that you basically have to pile on as many uses for the stats you pump up as possible. The 'softcap in half the stats is overpowered' mentality you had from very long ago,...
Let me clarify the idea I was suggesting: It would have been something like, say, Potential Skill - Dark Demon Arts Can be toggled, but only outside of battle. You gain a damage bonus to all Sword attacks/skills you perform equal to your Dark ATK. However, at the start of the battle, you gain Cursed...
I'd rather just give Sayakensa a potential skill. Something like, say, a passive that adds Dark ATK onto your Sword/Katana attacks/skills but hits you with a significant Cursed Wounds that builds up each round and can't be cured.
Chaser from 140% at final rank to 120%. Rising Tide from 160% at final rank to 145%. Elemental Rave from 170% at final rank to 155%. I'm gonna have to disagree with this, especially with your assessment of 'they (reaver autohits, sounds plural here) cause knockback/knockdown'. Rising Tide and Eleme...