/*

DO NOT EDIT THIS FILE!

This contains world objects from the main game.
World objects are used to define music, eye restrictions, what region the map belongs to, and so on.

*/

obj
	world_obj
		New()
			..()
			icon=null
		music
			icon='music.dmi'
			var
				song

			cellsvich
				song='cellsvich2.ogg'
			overworld
				song='BEAD.ogg'
			dormeho
				song='Purity.ogg'
			jammercave
				song='jammercave.ogg'
			tannis
				song='tannis.ogg'
			overworld_new
				song='overworld2.ogg'
			oniga
				song='oniga.ogg'
			shrine
				song='shrine.ogg'
			chaturanga
				song='chaturanga.ogg'
			lispool
				song='lispool.ogg'

/*

Eye restrict will set restrictions to the player's eye equal to XxY. If you need to see an example of what this means, look at the
peaceful forest.dmm's top right corner, right click it and select edit.

*/
		eye_restrict
			icon='eyes.dmi'
			var
				eyes
			proc
				set_eyes(mob/combat/user)
//					world << "Settings edge limit to [eyes]"
					if(user)
						if(user.client)
							user.client.edge_limit=eyes

// Battlefield objects set the battlefield type for player battles in this area.

obj
	world_obj
		battlefield
			icon='weather.dmi'
			icon_state="bf"

			tannis

			desert

			blackstone

			dormeho

			cave

			snow