/*

- SL2 MAPPING ENVIRONMENT -

Version 2.1

This .dme contains everything you need to make and test new maps for SL2. Submitted maps may be used in game!

Some notes:
1) If you need to add anything besides turfs, such as new weather types, regions, and so on, you'll have to let me know.
Please note it's best to discuss this with me beforehand because I might say no for some reason.

2) Adding new turfs and visual placeables can be accomplished without my help. You can use existing icons or new ones, but
if you use new icons try to make sure they aren't from something (for example, RPG Maker, Final Fantasy, etc.). I try to
make sure that the icons in the game are original or free to use. A good place to look is opengameart.org

3) Read the comments in the files! Don't edit files that say not to edit them! Don't edit existing icon files because the
changes won't be reflected in the actual game!

4) If your map is a town that you want to set up with an 'overworld' feature, just use 000 fake overworld.dmm to make sure it links up
properly.

5) Refer to the mapping forum and feel free to post if you have questions or want to make a topic for what you're working on.

*/




mob
	verb
		test_what_went_wrong()
			for(var/atom/movable/X in world)
				if(X.step_x!=0) usr << "[X] at [X.x],[X.y],[X.z] had step_x set to [step_x]."
				if(X.step_y!=0) usr << "[X] at [X.x],[X.y],[X.z] had step_y set to [step_y]."







world
	name="Sigrogana Legend 2"
	view="21x19"
	tick_lag=0.5
	mob=/mob/combat