// DM Environment file for SL2 Mapping Environment.dme.
// All manual changes should be made outside the BEGIN_ and END_ blocks.
// New source code should be placed in .dm files: choose File/New --> Code File.

// BEGIN_INTERNALS
// END_INTERNALS

// BEGIN_FILE_DIR
#define FILE_DIR .
#define FILE_DIR "#Old Music"
#define FILE_DIR "#Old Music/files"
#define FILE_DIR "#Old Placeables"
#define FILE_DIR "#Old Placeables/files"
#define FILE_DIR "#Old Turfs"
#define FILE_DIR "#Old Turfs/files"
#define FILE_DIR "#World Objects"
#define FILE_DIR "#World Objects/files"
#define FILE_DIR "beldam"
#define FILE_DIR "dormeho cove"
#define FILE_DIR "fort arjav"
#define FILE_DIR "icons"
#define FILE_DIR "icons/animations"
#define FILE_DIR "icons/autojoin"
#define FILE_DIR "voilegard"
// END_FILE_DIR

// BEGIN_PREFERENCES
// END_PREFERENCES

// BEGIN_INCLUDE
#include "autojoining tools.dm"
#include "autojoining.dm"
#include "loc save.dm"
#include "SL2 Mapping Environment.dm"
#include "#Example Maps\example maps.dm"
#include "#Example Maps\000 fake overworld.dmm"
#include "#Example Maps\048 argentyle caverns.dmm"
#include "#Example Maps\autojoin testing.dmm"
#include "#Example Maps\battle backgrounds.dmm"
#include "#Example Maps\capital interiors.dmm"
#include "#Example Maps\mountain path.dmm"
#include "#Example Maps\old iron mine.dmm"
#include "#Example Maps\peaceful forest.dmm"
#include "#New Stuff\new turfs.dm"
#include "#Old Music\music.dm"
#include "#Old Placeables\battle objects.dm"
#include "#Old Placeables\buildup furniture.dm"
#include "#Old Placeables\daily resources.dm"
#include "#Old Placeables\damage types.dm"
#include "#Old Placeables\house exterior.dm"
#include "#Old Placeables\npcs.dm"
#include "#Old Placeables\old placeables.dm"
#include "#Old Placeables\pathway.dm"
#include "#Old Placeables\trees.dm"
#include "#Old Turfs\directional density.dm"
#include "#Old Turfs\funcs.dm"
#include "#Old Turfs\old turfs.dm"
#include "#World Objects\features.dm"
#include "#World Objects\get procs lib.dm"
#include "#World Objects\markers.dm"
#include "#World Objects\sound system lib.dm"
#include "#World Objects\time.dm"
#include "#World Objects\weather.dm"
#include "#World Objects\world objects.dm"
#include "dormeho cove\cove turfs.dm"
#include "dormeho cove\dormeho cove.dmm"
#include "fort arjav\fort arjav turfs.dm"
#include "fort arjav\npcs.dm"
#include "fort arjav\Prison Fort.dmm"
#include "voilegard\compatibility.dm"
#include "voilegard\053 abandoned village.dmm"
// END_INCLUDE

