/*

DO NOT EDIT THIS FILE!

This file contains type definitions for things that exist in SL2 but probably doesn't retain its functionality in the map editor.

In the actual game, it will work as intended.

*/
obj
	items
		furniture
			treasure_ball_machine
				name="Treasure Ball Machine"
				icon='treasure ball machine.dmi'
				statics
obj
	placeable
		summon_door
			icon='summoning house door.dmi'
		well
			icon='tilec.dmi'
			icon_state="7,8"
			density=1
		vault_door
			icon='vault.dmi'
		water_pit
			name="Water Pit"
			icon='water pit.dmi'
			pixel_x=16
			density=1

		old_letter
			icon='old letter.dmi'

obj
	placeable
		mg_board
			yenten
				name="Yenten Table"
				icon='inn.dmi'
				icon_state="table3"
				density=1
				mouse_over_pointer='cursor_use.dmi'

				endless

				player_only
					endless

obj
	placeable
		looping
			mouse_opacity=0
			proc
				self_loop()
			New()
				..()
				self_loop()

			forge_spark
				icon='forge spark.dmi'
				icon_state="spark"

			crow
				icon='crow.dmi'
				icon_state="sound"
				New()
					icon=null
					..()

		lnet_terminal
			name="Terminal"
			icon='lnet.dmi'
			icon_state="terminal"

// Added 06-19-2016

		hookpull
			icon='hookshot.dmi'
			icon_state="hookpull"
		snake_god_statue
			name="Argent Statue"
			icon='snake god statue.dmi'
			density=1
			pixel_x=-5
			pixel_y=-5

			blessing

			speed

			regen

obj
	items
		furniture
			archery_target
				name="Archery Target"
				icon='#Old Turfs/files/tilec.dmi'
				icon_state="5,3"
				desc="An archery target, perfect for practicing your shots. Place it down, step about 4 tiles south of it, and double-click it to give it a try!"
obj
	house_portal
		name="Portal"
		icon='pink study.dmi'
		icon_state="portal2"
		density=1
		var
			mp_marker
		cellsvich
			mp_marker="mp_cellsvich"
		dormeho
			mp_marker="mp_dormeho"
		tannis
			mp_marker="mp_tannis"
		oniga
			mp_marker="mp_oniga"
		chaturanga
			mp_marker="mp_chaturanga"
		lispool
			mp_marker="mp_lispool"


proc
	buildup_all()
		for(var/obj/items/furniture/buildup/Z in world)
			Z.build()