turf
	fort_arjav
		icon='prison.dmi'
		high
			layer=HIGH_TURF_LAYER
		dense
			density=1
			opaque
				opacity=1
	fort_arjav2
		icon='prison2.dmi'
		high
			layer=HIGH_TURF_LAYER
		dense
			density=1
			opaque
				opacity=1


obj
	items
		furniture
			door
				arjav_front_left
					icon='bigdoors.dmi'
					open_state="stone_left_open"
					closed_state="stone_left_closed"
				arjav_front_right
					icon='bigdoors.dmi'
					open_state="stone_right_open"
					closed_state="stone_right_closed"

				arjav_cell_left
					icon='bigdoors.dmi'
					open_state="cell_left_open"
					closed_state="cell_left_closed"
				arjav_cell_right
					icon='bigdoors.dmi'
					open_state="cell_right_open"
					closed_state="cell_right_closed"

				arjav_cafe_left
					icon='bigdoors.dmi'
					open_state="cafe_left_open"
					closed_state="cafe_left_closed"
				arjav_cafe_right
					icon='bigdoors.dmi'
					open_state="cafe_right_open"
					closed_state="cafe_right_closed"

				arjav_wood_left
					icon='bigdoors.dmi'
					open_state="wood_left_open"
					closed_state="wood_left_closed"
				arjav_wood_right
					icon='bigdoors.dmi'
					open_state="wood_right_open"
					closed_state="wood_right_closed"