Basic and Sub attacks Topic is solved

When you run into a bug, you can post it here. Yes. -When-.
Please make sure you read the sticky!
renowner
Novice Member
Novice Member
Posts: 38
Joined: Wed Jun 01, 2016 10:09 pm

Basic and Sub attacks

Post by renowner » Thu Jan 10, 2019 2:12 pm

So it seems each reboot basic attacks and/or sub attacks bug in strange ways. These effects cease upon a new reboot, and then randomly begin again sometime in the future with seemingly no known reason. It affects the entire server.

The effects range from the basic attack skill doing magical damage, but not skills that make you basic attack. To Sub-attack doing absolutely nothing as if you were affected by hesitation. To basic and sub attack macros not working.

As a result of all the different effects that have been happening lately I don't have any pictures to enclose. But its very likely that if you log on at any point in the future, your basic or sub attack might be bugged in some way.

User avatar
WaifuApple
Frequent Poster
Frequent Poster
Posts: 164
Joined: Tue Feb 20, 2018 5:57 pm
Location: The Void, Somewhere.
Contact:

Re: Basic and Sub attacks

Post by WaifuApple » Thu Jan 10, 2019 2:28 pm

This has already been pointed out in a post.
Image
I have nothing useful to contribute to this signature.

User avatar
Aqua
Novice Member
Novice Member
Posts: 29
Joined: Sat Mar 31, 2018 7:36 pm
Location: Do stuff with Yoshino probaly

Re: Basic and Sub attacks

Post by Aqua » Thu Jan 10, 2019 6:17 pm

Image

User avatar
Neus
Site Admin
Site Admin
Posts: 5175
Joined: Tue Nov 11, 2014 12:53 pm

Re: Basic and Sub attacks

Post by Neus » Sun Jan 13, 2019 11:05 pm

I've added a debug message for this, if you notice oddities turn on player debug and let me know what it spits out when you use the attack.

Kameron8
Posted to Death
Posted to Death
Posts: 734
Joined: Fri Apr 03, 2015 12:59 am

Re: Basic and Sub attacks

Post by Kameron8 » Mon Jan 14, 2019 7:00 am

When using a Moonlight Mercy in my main hand, it randomly became a Jackhammer as far as targeting was concerned. I snagged the relevant debug logs when shooting it:
Debug: Total Power for Ace in the Hole / Ace in the Hole was 0.
Debug: Attack type: /obj/skill/fe_attack/gun/jackhammer
Debug: Ace in the Hole; rounds = 1, rounds_over = , bonus_dmgs = 85, bonus_dmg_over =
Debug: bonus_dmg_this = 85
Debug: Basic Attack - Weapon Ace in the Hole; 0
Debug: Total Power for Ace in the Hole / Ace in the Hole was 0.
Debug: Critical Multiplier for this attack is: 150%
Debug: no_armor was in flags
Debug: projectile was in flags

User avatar
Neus
Site Admin
Site Admin
Posts: 5175
Joined: Tue Nov 11, 2014 12:53 pm

Re: Basic and Sub attacks

Post by Neus » Mon Jan 14, 2019 2:18 pm

Can you tell me how you're selecting Attack too? From the menu or from the hotbar?

Kameron8
Posted to Death
Posted to Death
Posts: 734
Joined: Fri Apr 03, 2015 12:59 am

Re: Basic and Sub attacks

Post by Kameron8 » Tue Jan 15, 2019 12:17 am

In this case, I'm fairly certain I was selecting it from the menu. I don't recall with 100% certainty, so I'll post here again with that information if it happens again.

User avatar
Neus
Site Admin
Site Admin
Posts: 5175
Joined: Tue Nov 11, 2014 12:53 pm

Re: Basic and Sub attacks

Post by Neus » Tue Jan 15, 2019 1:51 am

Thanks, it'd also be helpful to know if there's any difference between using the hotbar and the menu, so try them both out.

Kameron8
Posted to Death
Posted to Death
Posts: 734
Joined: Fri Apr 03, 2015 12:59 am

Re: Basic and Sub attacks

Post by Kameron8 » Tue Jan 15, 2019 2:39 am

Here is the information requested:

From Menu:
Debug: Total Power for Royal Flush / Royal Flush was 0.
Debug: Sub-Attack type: /obj/skill/fe_sub_attack/gun/jackhammer
Debug: Sub-Attack type: /obj/skill/fe_sub_attack/gun/jackhammer
Debug: Basic Attack - Weapon Royal Flush; 0
Debug: Total Power for Royal Flush / Royal Flush was 0.
Debug: Critical Multiplier for this attack is: 150%
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: magic was in flags
Debug: no_reduc was in flags
From Hotbar:

This is a bit trickier. If you drag out sub attack onto your hotbar and use it, you will see THIS message once, and only once:
Debug: 0
Debug: Sub-Attack - /obj/skill/fe_sub_attack/gun/jackhammer
Tapping the corresponding hotkey again AFTER that results in this message from there on out:
Debug: 0
Debug: Sub-Attack - /obj/skill/fe_sub_attack/gun
In both instances, the buttons did not allow me to move to targeting, so the weapon could not be fired via the hotbar. I hope that helps.

User avatar
Neus
Site Admin
Site Admin
Posts: 5175
Joined: Tue Nov 11, 2014 12:53 pm

Re: Basic and Sub attacks

Post by Neus » Tue Jan 15, 2019 4:37 pm

This has been corrected. If you still have incorrect attack types set in your hotbar you'll have to reset them after the update.

Post Reply