Search found 10 matches

by ValkyrieSkies
Thu Sep 19, 2019 2:28 pm
Forum: Balance Fu
Topic: Make Deadly Aim not shit
Replies: 9
Views: 72

Re: Make Deadly Aim not shit

In the current meta, getting a hit boost for multiple turns is already a fairly big deal though, I don't know if that's really necessary, however part of me wants to agree given that GUI/crit damage tend to be very underrepresented in-game.
by ValkyrieSkies
Thu Sep 19, 2019 6:50 am
Forum: Balance Fu
Topic: Make Deadly Aim not shit
Replies: 9
Views: 72

Re: Make Deadly Aim not shit

Lolzytripd wrote:
Wed Sep 18, 2019 6:45 pm
Flat hit and a bonus to bow crit damage.
Arbalest is already gunphobic enough despite making them a class weapon, let's not exacerbate that further.
by ValkyrieSkies
Wed Sep 18, 2019 12:20 pm
Forum: Balance Fu
Topic: Make Deadly Aim not shit
Replies: 9
Views: 72

Re: Make Deadly Aim not shit

Flat hit is what I meant, aye.
by ValkyrieSkies
Wed Sep 18, 2019 12:10 pm
Forum: Balance Fu
Topic: Make Deadly Aim not shit
Replies: 9
Views: 72

Make Deadly Aim not shit

This is brief but simple - Anyone who has Arbalest as a class probably has Skill well into the softcap, so the Skill increase granted by DA really does bugger all. Just make it grant some raw Hit% instead and then DA will actually be worth considering.
by ValkyrieSkies
Tue Sep 17, 2019 10:16 pm
Forum: Suggestions
Topic: Let's add a basic Rifle!
Replies: 6
Views: 56

Re: Let's add a basic Rifle!

Passive Ability: Take Aim, unused momentum is converted to Hit at a rate of 1 to 10% hit at the end of the turn, until you take a shot. Active Ability (Chimeric): 'Quickscope' Perform a basic attack that consumes all available momentum, gaining 20% hit chance per extra point of momentum spent. 4 ro...
by ValkyrieSkies
Tue Sep 17, 2019 9:42 pm
Forum: Suggestions
Topic: Let's add a basic Rifle!
Replies: 6
Views: 56

Let's add a basic Rifle!

Rifles are perhaps the earliest form of gun to ever exist, and even to this day they remain the core design for the vast majority of firearms to this day. And yet we lack just a plain ol' rifle in this game, having only a number of primarily gimmicky guns filling out the rifle sub-type, with weapons...
by ValkyrieSkies
Mon Jun 24, 2019 12:53 pm
Forum: Balance Fu
Topic: Skiddadle Skeddoodle, you're a Tornoodle.
Replies: 23
Views: 1568

Re: Skiddadle Skeddoodle, you're a Tornoodle.

Just make it cast Wind Slasher instead, that way you still get the thematic sword slash that cuts through the air while dropping how ridiculous Vydel was.
by ValkyrieSkies
Wed Jun 12, 2019 12:00 pm
Forum: Suggestions
Topic: [REWORK] Player Complaints (Policy & Handling)
Replies: 10
Views: 852

Re: [REWORK] Player Complaints (Policy & Handling)

I've always liked the SS13 model of an administrative sub-forum with sub-forums for: Ban Appeals (with a sub-forum for closed appeals) Ban Requests (for formally reporting major transgressions) Player Feedback (for rulebreaking/misconduct that isn't banworthy but still not cool) Admin Feedback (A th...
by ValkyrieSkies
Mon Jun 10, 2019 10:26 am
Forum: Suggestions
Topic: Let us rename our characters.
Replies: 8
Views: 504

Re: Let us rename our characters.

I think the Grindy boys at Ephemeral proved exactly how this can be abused.
by ValkyrieSkies
Sun Jun 09, 2019 9:31 am
Forum: Balance Fu
Topic: EXP discussion
Replies: 14
Views: 909

Re: EXP discussion

A lot of monsters are already fairly lethal, e.g: Wings of Fire & Grindylow, the real issue is just that exp gain from monsters is so fucking low it takes mountains of tedious fights to level up. Also remove the EXP reduction from the arena altogether tbh, the numbers you fight there are generally m...