Search found 10 matches

by Kameron8
Mon Dec 09, 2019 12:07 am
Forum: Suggestions
Topic: Monoclassing support
Replies: 8
Views: 502

Re: Monoclassing support

I stand by the idea that a small selection of mono-class specific capstone skills/spells/abilities should be available for people who chose that route. Abilities that have a much higher-than-average level of power, and could fundamentally change the way the class played. Limiting the number of capst...
by Kameron8
Tue Nov 26, 2019 12:57 am
Forum: Balance Fu
Topic: Bonding Bonds (Sagum Ruinam/Grand Finale)
Replies: 1
Views: 96

Re: Bonding Bonds (Sagum Ruinam/Grand Finale)

Yeah, a 15% execute that's strictly worse than most other skills (and 5x the cost) isn't worth investing points into right now. Grand Finale nerfs you too hard to ever warrant the extra action. Considering it's heavily skewed toward only finding use in PvE, I question if the damage penalty is necess...
by Kameron8
Tue Nov 26, 2019 12:39 am
Forum: Balance Fu
Topic: Change to rush down strategies
Replies: 22
Views: 1663

Re: Change to rush down strategies

Can't even remember if I said this previously but my ideal would be that players get to choose where they start. If that isn't an option more spread out spawns would nice. This would be another decent option to implement, it was just assumed however long ago when this first came up that it would be...
by Kameron8
Tue Nov 26, 2019 12:37 am
Forum: Balance Fu
Topic: Bringing Back the Risk (Invocation talent nerf)
Replies: 16
Views: 400

Re: Bringing Back the Risk (Invocation talent nerf)

I'm on the fence about this. I like the idea conceptually, since Invocations are supposed to be heavy impact spells with a sizable wind-up time. I think several classes that rely on Invocations have decent means of making them safer built into their kit. (Devocation, High-Speed Divine Words) What I'...
by Kameron8
Mon Nov 25, 2019 8:52 am
Forum: Bug Reports
Topic: Still Shining Bright Like A Diamond [2.11c]
Replies: 7
Views: 706

Re: Still Shining Bright Like A Diamond [2.11c]

Bump. I can't see shit, Captain.

Image

Spectate anybody's fight in the Arena to damage your retinas.
Aqua wrote:
Sat Sep 28, 2019 10:45 am
The Arena lighting was patched as of 2.11c
Clearly not. Present in patch 2.13b.
by Kameron8
Sat Nov 23, 2019 10:56 am
Forum: Bug Reports
Topic: [2.13b] Stony Heart of a Martyr
Replies: 1
Views: 337

[2.13b] Stony Heart of a Martyr

Heart of Stone's effect states: Item Effects Charm effects caused to you and by you have no effect. Players who are wearing this accessory and become affected by Charm will still have a Charm level % chance to dive in front of damage when adjacent to the inflictor. Note that the damage reduction por...
by Kameron8
Fri Nov 22, 2019 6:47 pm
Forum: Balance Fu
Topic: Unlimited Power (Eternal Servitude)
Replies: 12
Views: 295

Re: Unlimited Power (Eternal Servitude)

If any numbers were to be tweaked, I'd rather it be exclusively the Fellels/Plisafs components than anything else. Personally, I always felt Adon Graxis was breaching into the Rank C invocation levels of power. I wouldn't be devastated to see that change, but I also don't have the weapon or first-ha...
by Kameron8
Thu Nov 21, 2019 6:01 am
Forum: Bug Reports
Topic: [2.13b] Kagekiri and Positional Requirements
Replies: 4
Views: 371

[2.13b] Kagekiri and Positional Requirements

Kagekiri will always be able to trigger position-based defensive abilities, such as Eviter, regardless of which direction anyone is facing. For example, using Kagekiri through someone's back and ending at their front can be blocked with Eviter. Using Kagekiri through their side and ending at the oth...
by Kameron8
Mon Nov 18, 2019 1:08 am
Forum: Bug Reports
Topic: Wazabane isn't Airborne Compatible (v.2.11)
Replies: 3
Views: 294

Re: Wazabane isn't Airborne Compatible (v.2.11)

This is once again an issue. Wazabane looks to calculate after you land, and denies the doubled bonus from being airborne.

100% Crit chance:
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Failed Crit:
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by Kameron8
Fri Nov 08, 2019 8:16 am
Forum: Balance Fu
Topic: On Quickdraw and Damage Stacking
Replies: 29
Views: 1211

Re: On Quickdraw and Damage Stacking

I see no reason why Quickdraw should benefit 7 fold from these items and abilities, when it already has the benefit of giving you over a half-dozen chances to bypass high evade, land a critical for momentum's sake, and go first in initiative every single time. I can't imagine how sharp claws makes a...