Search found 10 matches

by Kameron8
Mon May 27, 2019 8:58 pm
Forum: Suggestions
Topic: My body as a shield (True Sacrifice) Trait suggestion
Replies: 9
Views: 472

Re: My body as a shield (True Sacrifice) Trait suggestion

This feels way too powerful for a passive trait. It would provide one of the best team utilities of Soldier without the drawback of having to spend a hand slot on a shield. I'm fairly certain this would need strict conditions to be met or penalties for jumping in the way to be feasible to give to ev...
by Kameron8
Sat May 11, 2019 11:44 pm
Forum: Bug Reports
Topic: [v2.03b] The Most Insignificant of Mysteries
Replies: 0
Views: 146

[v2.03b] The Most Insignificant of Mysteries

When using any skill that performs a basic attack, attacks seem to do one less damage (up to 2 less damage if crit % damage is taken into account) than an otherwise identical basic attack action. An example is shown below, where a Prinny is hit with a basic attack and then Pinball Strike from identi...
by Kameron8
Sat Apr 27, 2019 8:41 pm
Forum: Balance Fu
Topic: Winged Serpent - Oh im halfway across the map corner haha
Replies: 5
Views: 340

Re: Winged Serpent - Oh im halfway across the map corner haha

I tried to get Winged Serpent changed some while back to only be free if airborne was caused by Leaping Lizard or Rising Tide. Barring that, a range nerf is an acceptable band-aid to the helicopter pilots flying around with pseudo-autohit immortality.
by Kameron8
Wed Apr 24, 2019 11:21 pm
Forum: Balance Fu
Topic: Let's Miragetalk about Miragewalk
Replies: 17
Views: 1000

Re: Let's Miragetalk about Miragewalk

I don't think it needs a CD since it'd lost it's charm (Since I don't believe people can trigger it AFTER they end turn, I could be wrong, if that's the case, one round CD is fine so they can only use it once a round). It's not mandatory as people assume, people just have it because it's a compensa...
by Kameron8
Tue Apr 23, 2019 5:02 am
Forum: Balance Fu
Topic: Let's Miragetalk about Miragewalk
Replies: 17
Views: 1000

Let's Miragetalk about Miragewalk

I believe the Miragewalk enchant provides far too much potency for the up-time it has. With a base duration of 3 turns, and the ability to refresh it with cheap skills (Shukuchi, Cobra stuff, etc) or outright attacks (Hanging, Retreating Swipe, Flip Shot, etc), it essentially just provides a permane...
by Kameron8
Mon Apr 22, 2019 4:17 am
Forum: Bug Reports
Topic: Mirror's Edge [v.2.01b]
Replies: 7
Views: 412

Re: Mirror's Edge [v.2.01b]

Neus wrote:
Mon Apr 22, 2019 3:59 am
Projectiles and projectile damage function differently. This isn't really a bug, just a quirk of how the game works.
Before even attempting to turn this into a Balance Fu thread, is changing how Spirit Mirror functions in that regard even possible?
by Kameron8
Sun Apr 21, 2019 6:01 pm
Forum: Bug Reports
Topic: Mirror's Edge [v.2.01b]
Replies: 7
Views: 412

Re: Mirror's Edge [v.2.01b]

I don't know if it's possible to do this when the projectile changes ownership, but it makes no sense that a super-death-projectile loses all of its strength unless you're holding the proper weapon yourself.
by Kameron8
Sun Apr 21, 2019 6:07 am
Forum: Balance Fu
Topic: Calculated Chaos
Replies: 11
Views: 1561

Re: Calculated Chaos

This still seems like a useful thing to have.
by Kameron8
Sun Apr 21, 2019 6:03 am
Forum: Balance Fu
Topic: Vanishing Strike and Immobilize
Replies: 4
Views: 373

Re: Vanishing Strike and Immobilize

I still think Vanishing Strike shouldn't be stopped by immobilize, since it counts as Void Teleportation.
by Kameron8
Wed Apr 17, 2019 8:01 pm
Forum: Bug Reports
Topic: [v2.0.1b] Sagum Ruinam Range
Replies: 6
Views: 350

[v2.0.1b] Sagum Ruinam Range

Sagum Ruinam only has 7 range, instead of 8. To replicate, count the tiles of the effect -- note that in the below example using the ability did NOT hurt the Jammer. Therefore, it doesn't have 'phantom range' like Wretched Oil.

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