Search found 10 matches

by Snake
Thu Aug 15, 2019 2:00 pm
Forum: Balance Fu
Topic: Turret, Kills in 98 turns
Replies: 2
Views: 97

Turret, Kills in 98 turns

Fairly straightforward thread and apologies in advance for addressing it late. While cool, we got a Robot specified to 'do heavy, unresistable damage at the cost of mobility', what I wished to be some sort of transformation for Turret (which is super cool tbh, I love it), I feel like now Turret lost...
by Snake
Thu Aug 15, 2019 1:13 pm
Forum: Balance Fu
Topic: Railgun, Kills in 3 turns
Replies: 12
Views: 192

Re: Railgun, Kills in 3 turns

Not as harmless when (Kick innate skill) can break the invocation. Now it has way too many counters for something that's only used on an interval of 2 by 2 rounds. I've ran some tests without Overclock and it's absolutely impossible to use this on PvE. The Invocation shouldn't be broken this easy, I...
by Snake
Fri Aug 02, 2019 6:56 pm
Forum: Balance Fu
Topic: Immobilized Pulling Shot
Replies: 2
Views: 153

Re: Immobilized Pulling Shot

lol no
by Snake
Fri Aug 02, 2019 6:55 pm
Forum: Balance Fu
Topic: Ephemeral Insight (Less retarded version)
Replies: 4
Views: 219

Re: Ephemeral Insight (Less retarded version)

Yo, what if Ephemeral Insight also further increased the damage? Since the plan's having it not be usable, slash, be usable if your enemy's dumb and is giving you enough time. I believe, for how many drawbacks in duration and FP use, it should work like you used Charge Mind twice. Because let's be r...
by Snake
Fri Aug 02, 2019 6:45 pm
Forum: Balance Fu
Topic: Icy Katana needs help
Replies: 9
Views: 165

Re: Icy Katana needs help

60% SKI/45% STR

Don't think I'll need to make any points, since all's been said already. Give us a better reward for finding a 9* Katana please. The one you gain for free outmatches it by far.
by Snake
Fri Aug 02, 2019 6:43 pm
Forum: Balance Fu
Topic: Cry me a river (sword)
Replies: 12
Views: 240

Re: Cry me a river (sword)

I believe that was what was suggested before, and that Dev read it too and even agreed long time ago, but we never really saw this change going through? And like before, I believe this is a change which is essential. That's flipping 40% free damage. Insane. If only it had some sort of build up it wo...
by Snake
Fri Jul 26, 2019 7:48 am
Forum: Suggestions
Topic: Skill Slots Suggestion
Replies: 8
Views: 213

Re: Skill Slots Suggestion

Yes, please. For one, I hate how at low level I can barely use my passive skills since they take so much space, and for two, I hate how WIL, SKI and GUI stats can get to the point they become 'must be at this number or you suck', and ruin our freedom to build newer things. 15 LVs = 1 Skill Slot, A-OK.
by Snake
Fri Jul 26, 2019 7:45 am
Forum: Suggestions
Topic: You play me right round, Right Round (Free Performance)
Replies: 5
Views: 125

Re: You play me right round, Right Round (Free Performance)

Nah. Make the performance an off-IC thing.

Don't make it an Emote. Make it just a small text "X started a performance.", like Injury warning go. Why? This same shit can be replicated by multiple people playing a performance at the same time.
by Snake
Mon Jul 08, 2019 7:44 pm
Forum: Suggestions
Topic: Grimalkin Instinct and Racial are not okay
Replies: 8
Views: 201

Re: Grimalkin Instinct and Racial are not okay

Any other suggestions for Yin Yang are welcome. Or drawbacks. I can't think of anything better and I'd honestly be satisfied if their instinct alone was the only thing changed.

Mayhaps Yin-Yang could also be some sort of SAN-based FP regeneration passive or whatever that works similar to Glykins?
by Snake
Mon Jul 08, 2019 6:56 pm
Forum: Suggestions
Topic: Grimalkin Instinct and Racial are not okay
Replies: 8
Views: 201

Re: Grimalkin Instinct and Racial are not okay

That'll be up to Dev to decide, or future Balance Fus if this ever goes through. I just want change.

The numbers can be halved over their racial skill and yin yang, I believe. The only one I think is fine out of those is the Instinct, since that costs precious HP.