Search found 10 matches

by Trexmaster
Tue Sep 03, 2019 5:43 am
Forum: Bug Reports
Topic: Ready To Hide Behind (v2.08b)
Replies: 7
Views: 298

Re: Ready To Hide Behind (v2.08b)

As of v2.09, I tested it with Holy Spark and Turnover with the Metalaegis next to me after having cast scapegoat shield. It did not redirect any damage. The tests went as follows: Round 1 Me 1 : Passes turn Metalaegis : Scapegoat Shield > End turn (Ready to Hide Behind goes up on Me 1) Me 2: Holy Sp...
by Trexmaster
Mon Sep 02, 2019 12:15 pm
Forum: Balance Fu
Topic: Whispering Blink
Replies: 10
Views: 374

Re: Whispering Blink

I'd go for the simplest solution to the problem: excluding Blink from the allowable spells. (option 1) Being able to move regardless of statuses inflicted on you (bar hard CC like Stun) without any investment outside having Whispering Cant in your skill list is extremely powerful. The OP already ill...
by Trexmaster
Tue Aug 27, 2019 5:28 am
Forum: Suggestions
Topic: Tailoring Expansion
Replies: 4
Views: 287

Re: Tailoring Expansion

This might be a bit of a long one since there's a few other issues with crafting in general to look at that have cropped up as new additions have been made, namely the conception of Tools and Material Kits making higher levels of certain crafts obsolete (Tailoring being one of them). I can definitel...
by Trexmaster
Sat Aug 17, 2019 11:52 pm
Forum: Bug Reports
Topic: Ready To Hide Behind (v2.08b)
Replies: 7
Views: 298

Ready To Hide Behind (v2.08b)

As of the most recent hotfix, Scapegoat Shield successfully applies Ready To Hide Behind when used (even on the Metalaegis itself, even though it'd be useless due to the wording). After several tests, the status does not block the damage of magical autohits used (Fir, Isendo, Wretched Oil, War Cry) ...
by Trexmaster
Sat Aug 17, 2019 11:08 pm
Forum: Suggestions
Topic: The Skills window during a battle
Replies: 4
Views: 246

Re: The Skills window during a battle

A sub category for certain numerous skill types like Shells and Demon Hunter stance skills (Cobra/Reaver/Matador/Desperado) could help alleviate the crowding. I think more realistically having a space for toggle skills would be nice so everything you switch on/off is in one spot as opposed to being ...
by Trexmaster
Thu Aug 15, 2019 12:56 pm
Forum: Bug Reports
Topic: Scapegoat Shield
Replies: 0
Views: 376

Scapegoat Shield

Metalaegis' new skill Scapegoat Shield doesn't grant the intended effect (Ready To Hide Behind), doing nothing whenever cast on an ally except expending momentum and the 10 FP it costs. Steps to reproduce: 1. Use Deploy: Metal Aegis 2. Try to use Scapegoat Shield on an ally once its turn rolls around.
by Trexmaster
Fri Jul 26, 2019 9:37 pm
Forum: Suggestions
Topic: You play me right round, Right Round (Free Performance)
Replies: 5
Views: 303

Re: You play me right round, Right Round (Free Performance)

This is the exact reason why pray was made into a wemote and not an emote, so as not to totally wall the chat with this kind of spam. And pray takes -25- stamina, and it was still considered disruptive. Granted from an IC perspective it makes more sense for perform to be visible so the same solution...
by Trexmaster
Thu Jul 04, 2019 11:46 am
Forum: Suggestions
Topic: W-what is this!? Venom Drive Buff Suggestion?!
Replies: 4
Views: 373

Re: W-what is this!? Venom Drive Buff Suggestion?!

Sure, just make Venom Drive have a cap then.

You ARE aware it can raise STR beyond your mod cap, right. Because as it stands I'd hardly call it underpowered. It's only limited by the Poison level you can get.
by Trexmaster
Tue May 07, 2019 6:39 pm
Forum: Balance Fu
Topic: I hate fun (Offhand On crit Pt2)
Replies: 27
Views: 2224

Re: I hate fun (Offhand On crit Pt2)

Against my better judgement, I'll address a few of the new issues that have cropped up. 1. Not building crit evade or evade against this setup will actively detriment your team. Correct. This is not exclusive to this build, as lacking defenses against mechanics that abuse having multiple targets (Cl...
by Trexmaster
Fri May 03, 2019 3:10 am
Forum: Suggestions
Topic: Synthetic Skin
Replies: 1
Views: 353

Synthetic Skin

I don't know why this wasn't a trait that was included in the rework to begin with, but: Synthetic Skin - Requires: Any Mechanation type : You qualify as being a race that has skin for the purposes of traits that require having skin, such as Tattoos and Lovely Face. We have Synthetic Hair, and consi...