Guns, Guns, Guns!

"VAs are too strong!" "Evokers are too weak!" "Nerf Kinu!"
A place for all your ideas and woes regarding game balance.
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Shujin
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Re: Guns, Guns, Guns!

Post by Shujin » Wed Nov 20, 2019 12:51 am

I obviously meant removing the whole skill and the requirement.

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Mewni
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Re: Guns, Guns, Guns!

Post by Mewni » Wed Nov 20, 2019 10:01 pm

They obviously meant that, yes.

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HexGirlBestGirl
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Re: Guns, Guns, Guns!

Post by HexGirlBestGirl » Thu Nov 21, 2019 10:15 am

Hey. Ya never know. Always gotta make sure.

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Snake
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Re: Guns, Guns, Guns!

Post by Snake » Fri Nov 22, 2019 2:55 am

Arcane Gun should probably be changed for something else, I believe.

Maybe Critical Hit equal to a percentage of your WIL.
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Raigen.Convict
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Re: Guns, Guns, Guns!

Post by Raigen.Convict » Fri Nov 29, 2019 8:43 pm

Arcane Gun: (Passive) Allows the use of magic gunner skills and grants an additional 10 critical to gun weapons.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water

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