Alchemy - 2.11c

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Magishadow
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Alchemy - 2.11c

Post by Magishadow » Sun Sep 29, 2019 1:25 am

Alright, so a bit of starting information: I'm playing an elf and I have the Alchemy boost from LE, so I have a total of +2 to alchemy. The issue could be with either or both of them.

I noticed that some of the skill levels are inconsistent in Alchemy. There's a lot of examples, so I'll provide many screenshots, starting with the control screenshot that shows one recipe that has the correct skill level.

Control: Hi Potion: http://prntscr.com/pcbmk0

Off Skill-levels:
Sal Volatile: http://prntscr.com/pcbmzi
Anti-Toxin: http://prntscr.com/pcbn0t
Liquid Courage: http://prntscr.com/pcbn2a
Throatopener: http://prntscr.com/pcbnct
Cleanse Potion: http://prntscr.com/pcbnjy
Devil Wax: http://prntscr.com/pcbnmg
Bomb: http://prntscr.com/pcbnol
DangerousLiquid: http://prntscr.com/pcbnqw
Dark Water Vial: http://prntscr.com/pcbnta
Bandages: http://prntscr.com/pcbnxh
Repair Powder: http://prntscr.com/pcbnzh

Paper: http://prntscr.com/pcbo2l
Nerifian Page: http://prntscr.com/pcbo5h
Aquarian Page: http://prntscr.com/pcbo7e
Sylphid Page: http://prntscr.com/pcbo96
Isesip Page: http://prntscr.com/pcbocc
Storm Page: http://prntscr.com/pcboe8
Heretic Page: http://prntscr.com/pcbog1
Mercalan Page: http://prntscr.com/pcbohu
Note Paper: http://prntscr.com/pcbooz
Book: http://prntscr.com/pcboqw
Big Book: http://prntscr.com/pcbosq

All Material Change Kits: http://prntscr.com/pcbp8w

To sum this up: A big chunk of status potions, every type of paper and elemental paper, and all Material Change kits do not account for something in my Alchemy skill. My guess is that it's either the LE boost or the elf boost.

It's possible that some of this is due to the elven trait specifying potions, but if that's the case, at least some of the items on this list should have a step higher because they're potions. I bolded those.

Thank you for taking the time to read this and/or fix the issues.

Edit: I forgot to put the version in, but I'll check if this is still the case in the current version. Added the version to the topic name.
Last edited by Magishadow on Mon Sep 30, 2019 12:59 am, edited 2 times in total.

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Lolzytripd
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Re: Alchemy

Post by Lolzytripd » Sun Sep 29, 2019 1:35 am

Some of the items in that craft menu use enchanting, not alchemy.

The +1 from elf also only applies to specific healing items, not all alchemy recipes.

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Spoops
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Re: Alchemy

Post by Spoops » Sun Sep 29, 2019 1:54 am

The +1 to alchemy elf applies to most potions, and not just everything, so the items such as Sal Volatile, Anti-Toxin, Liquid Courage, Throatopener, Cleanse Potion not having the +1 from Elf's passive is a bug, the other items not so much.

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Lonestar
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Re: Alchemy

Post by Lonestar » Sun Sep 29, 2019 9:33 pm

I honestly believe the Elf racial should apply to all Alchemy instead of just the potions, but that's maybe something for a suggestion thread.
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Magishadow
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Re: Alchemy - 2.11c

Post by Magishadow » Mon Sep 30, 2019 1:02 am

@Lolzy: I know that some of the items in that menu use enchanting, but I made sure that all the ones I posted here are Alchemy.

@Spoops: My suspicion is that Spoops is right and just a few of those are actually bugs.

@Lonestar: I'd like to see that personally because it just applying to potions specifically makes it very niche considering every potion I can see is 4 cost or less.

FaeLenx
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Re: Alchemy - 2.11c

Post by FaeLenx » Mon Sep 30, 2019 4:06 am

Prescription hi potions are where your money's at as a crafter. Anything smaller is just chump change.

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