[v2.12] Cinders Galore

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Spoops
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[v2.12] Cinders Galore

Post by Spoops » Tue Oct 15, 2019 6:56 pm

It seems that a -LOT- of skills do not split correctly when pulling/pushing through Cinders and/or similar effects, I've compiled a massive list to the best of my extent in order to hopefully fix this issue.

Items -
Hands of the Giant (KB portion)

Archer:
Pulling Shot

Duelist:
Repel
Cyclone Spear

MA:
Geldoren

Soldier:
(Piercing/Wind) Shinken
(Quaking) Roundtrip
(Charging) Mad Chop
(Quaking) Bash

Black Knight -
(Raging) Crescent Rook
Forced Move

Evoker:
Lazarus Wind

Kensei:
Sharenzan

Verglas:
Cold Front

Arbalest:
Blowback Cannon
Heavy Tackle

Lantern Bearer:
Typhur

and there we go, anything not mentioned is something I likely tested, the only one I didn't have immediate access to was Anchor Edge's pull.
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Neus
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Re: [v2.12] Cinders Galore

Post by Neus » Sat Oct 26, 2019 4:48 pm

These have been corrected.

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Re: [v2.12] Cinders Galore

Post by Spoops » Thu Nov 14, 2019 7:01 pm

As of v2.13b most of these seem to be corrected, the only exception I've found so far has been Hands of the Giant's knockback, which isn't splitting the damage properly.
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