[v2.12] Elemental Murder Topic is solved

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[v2.12] Elemental Murder

Post by Spoops » Thu Oct 10, 2019 7:09 am

It seems that Elemental Augment is getting bonus damage from holy for some reason or another, and I can't pinpoint exactly when this happened, but if my memory serves me correct (Which I am like 99% certain it is) this didn't used to apply a short while ago.

This is a bit of a problem when you consider that with elemental overtime and holy applying to regular on-hit effects as well, you can obtain ludicrous and I do mean completely ludicrous amounts of damage with dagger dance, over 200 to even 350 damage per elemental augment tick, easily leading up to 1000 damage per Basic Attack/Sub Attack.

To replicate simply hit a monster while equipped with elemental augment (Elemental over time optional) which is holy weak, a ghost or undead will work.


Pictured: Elemental overtime damage w/holy vs without

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Re: [v2.12] Elemental Murder

Post by Neus » Sat Oct 26, 2019 4:57 pm

This happens because it's applied as coming from the weapon itself. It's not a bug, just how it works currently.

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