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Chimera Hit
#1
So, uh, the abilities given by Chimera Mutations don't use weapon hit, which means they can lose a massive amount of hit when using them. My chimera using starlight gaze vs basic attack gets 215 hit vs 240 hit, which is especially fucked for starlight gaze because it's explicitly an anti-dodgie tool by effect.

Not using the weapon means they likely miss a bunch of other synergies, too!

Since Youkai Evokes recently got that much-needed weapon hit boost, and pretty much every other racial attack is either an evade ignore (wyverntouched bite), just uses the weapon (amalgama spells), or has their own 'bare fist' type weapon (oni bite), it's definitely worth taking a look at Chimera abilities.
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#2
Indeed, it needs a little hit pass like many other things got. Either weapon hit or a buff to hit
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#3
I think we need to universally make ALL hit checks use weapon hit if they arent evade ignoring.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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#4
I like the idea of having something independent from weapon hit though, especially when it makes no sense to use your weapon. The problem is the disparity caused by upgrades + material + parts making it night and day. Could start by making weaponless skills a base 100% hit instead of like 90%
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#5
Most of the Chimera's stuff could ignore evasion and still not be busted, t b h. But this is a hot take.
what the heck!!!

im not part of the abc news

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